Tutorials
Introduction

Before starting you have to choose a graphics API to develop your application.

You have two choices actually: AWT or SDLJava

To help you, here is a choice table :

AWT SDLJava
Advantages
  • Universality
  • Reuse of a lot of code/libraries for AWT developed over years
  • Developers can use a standard Java IDE without extra libraries
  • Highly portable
  • Fast
  • More easier API than AWT and more gaming-oriented
Drawbacks
  • Could be slow for some operations
  • AWT over SDL is not mature yet (09-oct.-2006 15:39 CEST)
  • Developers have to install (up-to-date) extra libraries in their Java IDE
  • Few (gaming) libraries available for SDLJava


Tutorials

According to your choice: